What makes a comic interactive?
Most digital comics ask you to scroll or turn a page. An interactive mystery comic adds meaningful decisions without pretending that every choice creates a different universe. In Dead Orbit, the story itself is fixed: the crime, clues and solution do not change. Your role is to decide what the evidence means.
Each chapter is presented as a sequence of illustrated pages. At the end, eight questions test observations, timelines and inferences from that chapter alone. The answers remain hidden until you submit, so the review feels like part of the investigation rather than a glossary beside the story.
A webcomic and a detective game
The format sits between interactive comic books and online detective games. It retains deliberate panels, dialogue and visual composition, but it rewards the same habits as a mystery puzzle: track who knew what, watch the clock and challenge confident statements that conflict with physical evidence.
There are no reflex challenges, inventories or random riddles. The interaction is close reading. That makes the case approachable for people who enjoy mystery comics, detective stories and story-driven browser games but do not want to install a large game or create an account.
Start with a complete case
Dead Orbit is a seven-chapter mystery webcomic set around Greyhaven Observatory. An archive breach, a missing envelope and a death beneath the dome form one connected investigation across 245 illustrated pages.
You can play the first chapter free, pause after any section and return later. Progress stays on the device. The English and Russian editions contain the same case and equivalent evidence reviews.
